My laptop had the same issue. I tried manually triggering the update through the hidden $windows.~BT folder on the C: drive and it would give me a missing file error. I deleted the folder and the windows update download cache and used that cmd trick and ended up with the same error after it redownloaded. Eventually I just…
That may be very true, there just might be a do it all button. But at the end of the day, everyone is looking for something that doesn't take deep logic to understand the "steps" of creation, instead just "create it" the way you see it as though you were holding the paint brush to the canvas. Meanwhile, most games I]mainly…
[ QUOTE ] i don't really care about the tech, its nothing groundbreaking. i just hope they hired some better writers for GoW2 than they had for GoW. i honestly can't remember a game with equally cheesy writing since duke3d. [/ QUOTE ] They did have a good writer. Susan O'Connor. But I think Epic held her back so she…
Actually he's a tramp being pulled around by a princess, and yes I have played the game all the way through. Let me tell you, that was the biggest kick-in-the-nuts ending I've ever seen, very much relating to her. At least Diablo's had the tragic hero angle. The problem is that she had so many dialogue options, and while I…
So here's why i think crunch is almost always down to poor planning. i say this without any studio experience, BUT i think if any of you truly believe crunch is something only experienced in this industry, then you probably lack perspective. it exists in most industries, moreso the creative ones, but even in retail it…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
You also got to keep in mind, you are talking about one small part that works in a much bigger whole. Don't get so focused on the number of vertices of your model that you forget about all the other factors that will effect performance. There's a lot, and in the beginning it can seem overwhelming. But the best thing to do…
While I begin to unwrap this monster here are some more shots showing the set as a whole, and how it was placed to visualize the end result. In the end, the final content of the project will be 4-6 images, each a progression in story telling. Here's the set as a whole. Everything else in the screenshots seen so far have…
seriously i dont play dingle player games. ever. but somehow i ended up playing dragon age 1 since a friend of mine told me every day how awesome it is and that i really have to play it. and it was really awesome i even played it until the end in the past i played some single player games but couldnt bother to finish them,…
Just like Corv said, at the moment you have basically the start and end pose and it moves from one to the other, and when it hits the end it just stops dead. Try acting it out yourself, and you'll notice that you always get a settle at the end, even if it's quite subtle Remember for most game engines you can have the…