Introduction & Summary Mona is the premier 3D-world building platform and social network for the metaverse – built for creators, by creators. A web-native platform with no downloads, Mona assembles the best creators to build the future we want to live in, one owned by the creators. Learn more about Mona…
@b_beauchamp Yeah I think that should be fine. :) Especially since this concept has some atypical pieces in it, and in a larger production environment those creatures would likely be handled by a character or creature artist. As far as the liquid, I've been pondering that conundrum myself. I remember a post a while back…
Hi Terrell, Great sculpts so far! Love your Blizzard fanart and those portraits as well. What stands out to me as something you could do to take your portfolio to the next level is to work on your anatomy. This is one of those artist fundamentals that I am not seeing your work. I would suggest taking some figure drawing…
First thing I'd suggest is pick a direction, your portfolio currently has environments, characters and creatures. I'd say your environment is your best strength from whats on your portfolio but if you want to focus on characters/creatures then only show these and work on that. If you want to do more environments then aim…
We are looking for Fresher/Experienced artists for PC/Console/Mobile Gaming Projects. Key Responsibilities: Artistic demonstration and proficiency in modeling and texturing high quality in-game characters, creatures, props, weapons and environments. Must Have Skills: high & low poly* Character/Creatures Creation *…
New update with the Inhibitor: I added some details and changed around some of the base colors. Going to leave this as it is for now and mess around with it later since I need to get the Creep Den going by now. Notes on Creep Dens So what I want to focus on in the Creep Den is again, keeping a center of attention on the…
The problem with this statement is that effects technology was not a defining characteristic of Alien - the story was. In Alien, the creature is developed in such a way to convey just how tough it is to kill, how keenly-honed its survival instincts are, and how it is to be hunted by a solitary, ruthlessly-efficient…
Still trying to get better at modeling and designing creatures. It's been super rough...and tough. Initially, the idea was to sculpt a creature per day, but that ended up being to ambitious for my schedule. But I'm trying to push through doing at least 2-3 per week. Normally I just jump into zbrush and start sculpting…
The creatures in Hobbit, even Gollum, are far more different from the actors than the avatars in Avatar. In my - far more limited - experience you can't really go far with a direct reproduction of the actor, it'll look very bad on a creature with different facial features and proportions. Then again, we can't know for…
i got into a sneak preview for this in September at which they showed 20mins of footage from the film covering most of what is in this trailer. all of it was from the first half of the film, so the plot should be more expansive than what is simply described in the trailer. tho i wouldn't be surprised to see half the film…