Hard surface is looking pretty good. Really study cloth and how it folds, because right now, it just looks real soft and lumpy. Bridgman has a good book on cloth anatomy you could check out.
Haha yeah it's funny. It's seem like cloth is starting simulation only when it actually is within view. But aside of that cloth simulation is actually quite good. It's nice they pulled it of on all characters, while in DAI it's only on some of armors ;/
I like the cloth, but I have to ask, whats with the thumb? I would wear the cloth down if possible to look like its been in battle/dirt/dust. Hips look a little thin, but that can be style choice.
this thread has kinda changed from the original post but you mentioned animated maps on the cloth. It made me wonder, how would one even go about making an animated loopable normal map for a piece of cloth?
all you fatties need to go on a diet! Med shirts ftw! id also be interested in the type of cloth its printed on as well, not a fan of the rough type of cloth used before. Also, Gray + Bright Green = win.
I agree with vavavoom with the distinct Daz3D look. I really like your first one. Gertrude in particular has some issues with the clothing in that it looks painted on. It's particularly noticeable about the shoulders and breasts - cloth doesn't cling to your underboob.
Hey all, latest project for my portfolio. A cavalier I'm trying to give some Spanish flare to it. The leather was hand done, the cloth was all Marvelous Designer. Still have a long ways to go with the cloth and face and hair. Its going to be game rez.
can't type outside of quoting if quoting with no words beforehand. thread? i'd like to see those amazing colors inside the 3d render, that would be a challenge i think and would look so baws.("boss")
More can be done like beveling a lot of areas like the cloth(stitching) and wood-panelings (extruded). Where to take it? :…
After the first sculpting pass, I made rapid progress and defined the hair and face a bit more, since the most of the body would be covered in clothes. I also added basic colours for improved shape reading, and added the blockout for the clothes. Curretnly working on the hat, using the zmodeler brush. Because i'm not…
Head too blockish, arms too humanoid. Find a balance between robot and human. Don't give him retro clothing. Give him retro-with-some-future clothes. Watch Blade Runner.