Why not both? Most of the weapon specialization talents encompass melee and ranged weapons, and you can get a lot more flexibility when you need it by having one of each weapon set and switching between them as needed.
Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Some quick weapon silhouettes. They're all big two handed weapons, close to the size of the ogre. What type of weapon do you guys think I should continue designing? Will be back in a few hours to continue working!
Is it a 3rd-person char? What engine are you using? In UE you can use sockets for weapons. Or set it up in your 3D package by linking the weapons to the hand. It depends whether you want the weapon switchouts to be fully animated.
Project Title: Afterwards Email (preferred): playafterwards@gmail.com Discord: blackmamba52#4007 About the Game: Welcome to the apocalyptic world of Afterwards! Players can choose to go solo, scavenging the Mediterranean landscape for weapons and equipment to build up their arsenal, traveling from village to village along…
My best friend and I will be teaming up on this one. He (Mr. Myers) will be taking care of the concept and concept art and I will be taking care of the production side of things. We used to collaborate all the time in college, but since have grown up (read: live far apart and gotten super busy haha), so we're taking this…
http://scriptkiddy.deviantart.com/art/SSL-Weapon-Icons-01-382838198 Some weapon icons from me:) There are plenty more, so stay tuned:) These weapons were made for Secret Lab Limited. All Rights Reserved. More Images: Punchev.com
GI seems to be doing too much to make much of an opinion. The mesh is a little high for any current generation engine, unless your planning on using it as a visual weapon; even then probably best to strip away and add detail where it matters. Might not be your weapon, but still it's a bit of a shoddy detail mesh. You have…
Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…