Greetings to everyone reading, I'm the founder and main developer at Pokka Labs, and today I'm here following the retirement from the project of my previous artist due to some personal reasons; I am now looking again for a 3d artist / pixel artist able to produce assets with the style & feel of Donkey Kong Country 2.…
Didn't have any time to do any digging for a good quote, so I'll just take one off the top of my head. Depending on your tastes, pretty easy. "Any trouble, boy?" "No, old man. Thought I was having trouble with my adding. It's all right now."
Hi This is my last work by maya I have made this Motor for a special police character who is a Persian Panther Guard !:) ...He patrols at the midnight in the city and militates with thievs. he also has some weapons for example a shotgun a cutlass a brass knuckles a lash a ...I try make this character
Any comments on this? Its supposed to be a magnetically propelled motorbike (hence the tire-trench, and lack of axels... its magnetically suspended and rotated. And yes -- it will have a texture :b Kinda hard to UV map an unfinished geometry. Any opinions? (also looking into smoothing out the edges somehow)
ive been trying to figure out how to get my pillars/cylinders on my model smooth in zbrush once i import. they look faceted always :( ive tried creasing and even tried the smooth groups plugin to no avail :/ help please attached is my export settings, my max file screenshot, and zbrush screenshot