BagelHero Thanks for the kind words and the critics. The break downs is something I've heard more often, due to the workload at school I haven't been able to create them yet, but I will definitely put them in. I'm planning on redoing the tank texture, since I was trying out the Quixel Suite for that and I've learned so…
Thanks for answering! i cannot really agree though. Of course the process of atlassing is not rocket sience and I guess pretty much everybody can do it manually with nowerday software. But that does not mean that there is no need for automation. Especially the easy but very repetitive tasks usually are automated. I…
I just released my first DVD in a series of 3 DVD's. My DVDs are focused at game development and not "Become a Pro at Z-Brush" or "Become the best Programmer", I'm strictly focusing on the task at hand: make actual games. Nobody else is doing this and nobody seems to want to teach to complete a full awesome game, instead…
tanks all of you for your support. Now for some Q6A: It is actually represented in the UI, but if you dont see it, ill just have to make it clearer.. It is quite tricky to keep things organized, but I dont think thats as much an issue with C2 as with making games in general. But I use separate event sheets for separate…
@Noren @Neox @Eric Chadwick Thank you guys so much for providing me with valuable feedback. it helped me complete my project. You can find the full project here : ArtStation - Verasia - The Seven Sorcerer Town, Manoj Ravish Please watch the Cinematic Video I made : Verasia - The Seven Sorcerer Town (Cinematic Video) -…
Thanks for the reply. I'm assuming you're referring to traditional polygon modeling (Blender, etc...)? No other reason than I'm trying to learn some ZBrush hard surface techniques.
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…