Very nice Pixel. SO clean and smooth. You still doing Pixel art these days..? Here is another moc screen for my pixel game. So here is bathoryn at the end of the petrified forest, A forest that was burnt then turned to stone through a heart broken alchemists rage. Bathoryn has slain the stone tree elemental that guards the…
@Savannakhet That's in the itinerary yeah haha but it'll be a final prop if anything. Depending how long this piece drags out and how noisy it becomes as I place all the elements in bit by bit I may end up simplifying the details since it's at a distance. I'll cross that bridge when I come to it though :) Right now I'm…
Super cute concept! Moving forward, I'd be interested in seeing more of that light blue/teal you have on the sun-dial looking stone piece worked into the color palette. At the moment with all of the colors you have, it looks a bit too busy. I would also watch your roughness on things like the plants/tree bark, as it…
Hey this is looking great so far. I like the brushwork. I'd like to see a bit more painted-in lighting. You have a really dark shadow inside the well and in the bucket, but everything else is a bit flat in comparison. The wheel and the stone base in particular. If the lighting is dusk, then get some more soft shadowing,…
My advice is to break up the silhouette more. Try not to allow long straight lines as well. A good technique is to break them up with borders or decorative meshes. The idea is to make it not look like tall uniformly stacked blocks. You will also want more objects or designs to add shadow for the contrast. You only see a…
UVing and texturing should only be used if you can't get the proper stone or metal effect from a shader. Remember, this is applicable across all development environments. Also, if the object you're making isn't made of stone or metal consider making something else. The more XYZ axis indicators in you viewport screengrab…
Is the hi poly pillar based off of a real world item? I am wondering because I find it kind of strange that an all stone pillar like that would have trim that run down the edges that also made of stone. Also they terminate before reaching the base which makes them look tacked on and not part of the actual pillar. I think…
One thing I would try is desaturating it a bit. Right now, the blue, on the turret especially is too saturated. I think you could pull it back a bit. Unless of course, that is what you're going for. :D Also the stone base in your turret is more of a blue/violet grey, whereas the stone around it on the floor is more of a…
@JLHGameArt Nice progress! So about those stone modules you've made - the stones are all geometry and no texture, right? It looks too 3D for POM even. I'd be curious to see wireframes of those wall pieces, and if I'm right, is this ok to go with this approach for all your walls? I know you're going with a modular approach…
xxxcubanxxx - thx bro :D Alemja - i have a lots of other projects going on that are more important than this, so i dunno when it's gonna happen but i'm planning to create a speedpaint video on that trinity axe if i can. btw you're right about the metal/stone/idunno what.. i'll try to improve it :) thx for the tips! shotgun…