Just render for relax. The idea was inspired by the photo from Pinterest. Grooming - Ornatrix Render - Vray 5 GPU with 2x2080Ti(NVlink) For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator
looks like he is squeezing his butt really hard (i dont want to know why), sooo, you may want to relax those muscles a bit. looks like a good start though
I was retopo-ing in 3D Coat for years, but I've been swayed by Quad Draw in Maya. Doing everything in one tool (inserting loops, relax, extend) with a few different hotkeys is so fast and easy.
Thing is the transform node is above the mesh. If the object has been scaled, the uv projection, or stuff like relax tool..., gets scaled too and don't reflect the geometry, etc... Glad you sorted it out.
Hi Stevston, okay for the renders, I'll post more shaded renders soon. For the sharp edge issue, you mean I have to "relax" my edges so there are more rounded and visible on the upcoming bake ?
"Clear my head" sort of PS sketch. Always so annoyed that I find environments much more relaxing than character paintings, since they're not what I find myself more drawn to.
I just lurk these forums for a while until I get inspired by all the crazily talented people here. Sometimes I just love reading super helpful threads about 3D, it's pretty relaxing.
Neox isn't talking about a fullblown posing. He means that the character's side view has the arms and legs in a perfect vertical line, instead of slightly relaxed (like you did with the hands). Quick paintover.
thnks p442~ thanks danshewan. i was thinking the jamaican military is intact and hes part of it. i did not want him to look TOO scavanged, just as a more relaxed military type force. edit:update below
EQ have you tried putting on a DX/viewport shader and then dropping an edit normals mod on? It's like relax for normals and fixes a ton of hard surface bs. I am meaning to do a tut on this soon.