The problem is that the game and its marketing are two very different things, which is something to consider about this whole argument. I'd bet good money that EA had little to do with the writing or production of those campaigns; they're usually outsourced to ad agencies, and only OK'd or vetoed by the client. Point is,…
I believe you got some good materials, but where a lot of junior artists get distracted is when you fill your portfolio up with small props. While it's not 100% the case, consider that studios now a days do outsource their assets. That doesn't mean you shouldn't model them but if you want to stand out, you need to build…
OK, so.. I am a lead - I've been one for some time and have at times been responsible for quite a lot of artists, I've also run outsource production so (you'd hope) I have a decent handle on production requirements and the impact of being late. The most important thing from a production perspective in an agile system is…
I blame celebrities, and the mass populace's confusing fascination with them. I also blame the popular press, for preying off of this strange trend just to make a quick buck. An indie band writes a few decent songs, and manages to sign a record deal. Three months later, their songs are being played three or four times a…
Also one thing that isn't always mentioned here, is to make a distinction early on about whether you'd rather do realistic or stylized/cartoony work. From my experience, on the learning curve side, realistic character work has a lot more to delve into. Also there is a lot less work available in the market, not to mention a…
Start with Egoraptor and work your way backwards (buddies of his in his channel links). Videos they've made you'd probably seen before but if you analyze it in the context of what's going in mainstream entertainment industry (studio layoffs, costly student loans, outsourcing, etc.) the fact that they built a loyal…
They get a lot of money from donations, as well as selling tutorial videos. I think they also keep development costs low by outsourcing a lot of the work to people for free, who are willing to work on it just for the sake of improving the tools they use. People can also sell addons for it, but I don't think the Blender…
I am still wandering how much of that networking really plays a role for junior... sure if your portfolio is already on a level that will get recruiters attention it will definitely help to have someone knowing your name to keep you in 'mind' during the process, but beyond that? In other words - no networking will make up…
First off, good job for having the courage to put yourself in the public spotlight. I think your idea is great and production value looks good. Now you've got two big challenges: Consistency and Promotion. You will need to schedule a steady stream of videos to release and stick to it! If you are looking to produce daily…
Can't do better than Jon's articles. Just sharing a tips from my freelancing experience. -don't work for free unless you actually want to (like joining a mod team); demand 50% upfront or in thirds; I'd just do the invoicing for full payment after completion if I trust the other party -Guys offering gigs are usually small…