No, that's my way of thinking too. By doing diffuse only you force yourself to define your materials manually and put in everything that the texture needs for it to look good, instead of just letting the fancy lighting do everything for you. Once you learn how the material acts, the same stuff you did to define that…
[ QUOTE ] I'd rather bang out work on crusty-old software than learn a new package. Of course when there is a major change to how things are done, I'll begrudgingly make the shift to something new. [/ QUOTE ] Thats about as well put as I can imagine. I'm the same way. At some point I am forced to change the software…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
You seem to be lumping a lot under the "animation" umbrella which is one specific discipline inside of game development. It sounds like you enjoy traditional art more than studying motion and making things move? So I would explore the various disciplines inside the industry a bit more. I wrote up some quick descriptions a…