whats the current poly count, whats the target ? will this be animated? i would duplicate the model and go through the slow and tedious process of simplifying the shapes step by step. that said i think organization will help here. first off realize that your model is symmetrical so you only have to do half the work :)…
Textures can be divided in half and simplify object;) LinkBacks throw. I mean happy with it but let's do not have time for him. Maybe someday I will come back to him. ps. Excuse me hopeless English ...
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
Alright modeled most of what I wanted to include, I've also applied tri-planar pbr materials too 'previs' the object's silhouette since there's no need for UVs at this point. Anyway aim is to run it through substance painter using UE4 showcasing final renders so we'll see how things turnout once results are assessed.
Your browser does not support HTML5 video! https://i.imgur.com/0wOaJd0.gifv Another landmark object, Gate of Hell. Sorry. can't attach clip with music. You can check it on artstation, it is pretty cool. https://www.artstation.com/artwork/rl6QZa
Hi everyone! Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay. I’m excited to announce several new features and fixes that directly address the most common suggestions from the community: What’s New: * Removed the yellow outline in Sculpting Mode Many of you found the yellow outline…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Have you tried deleting the history on other objects as well? Disable "DAG objects only" inside the outliner and search for "*polyReduce*" to see if perhaps other ojbects have a Reduce node.
got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…