Great work polybro, i have been following this game for a bit, and i like the style. I'm going to have to say for my favorite race without playin is the high elves, but only on principle that i am a High Elf/ Eldar player in Warhammer Fantasy/40k :P. I do like the Mathosian, and the Kelari styles aswell :) P.S signing up…
Do you have a source that says uncharted uses 30-40k polys (or tris)? I'm having trouble believing this, even more so if what you reported was quads (60-80k tris)... To my knowledge main game characters peak at around 20, but most are below that. edit: found source http://www.psxextreme.com/ps3-news/5942.html This is…
Well, aside from the obvious that's probably going happen sooner or later anyway (half life 3) I'd really like to see - Baldur's Gate 3 - Dungeon Keeper 3 - Planescape torment 2 - Another World 2 - Any and all new intresting IPs - A Mass Effect type of game set in the warhammer 40k universe - A competitive arena shooter…
Hey Neox, if you don't mind me asking. I'm thinking about pledging $400 for the Developer reward level. Could you perhaps elaborate some details about it? I'm curious about the part which mentions assisting the team on game development choices. Are we talking forum poll level here or actual developer talk? (think Polycount…
This sort of thing is always kinda tough to draw an exact line on. A general rule of thumb is: Could what I'm making be confused for something else easily by the intended audience? Its how warcraft and starcraft can exist beside warhammer and warhammer: 40k without being copyright violations, while say, some of the old…
ALPHA 003 RELEASE Added OrenNayar diffuse method. Changed spec_pow to roughness. now roughness work 0-1 for all specular methods. now roughness control roughness for OrenNayar diffuse method. Changed shadow taps distribution to poisson taps. Now it goes to a max 64 taps, but with much improved quality. (working on a PCS…
Then my option will have to be making sharper edges since the low poly is already at max triangles capacity. I will try it when i get to my PC and see how it goes. Valve doesnt really let you have your low poly mesh much things, 400 tris is like nothing, i must improve at making the best out of few polys. Thanks for the…
ty but i read it already. But i want to ask something , when i did model lower than 350 tris or 400 it looks very bad when i do model with 700 800 tris it looks good but in workshop there are a lot of awesome models how to do that? (if u answer its normalmap i know that but when doing lowpoly to sculpt it has some bad…
i finished the low poly, here are the latest 2 parts: Bottle main body: Bottle Bars, there are a total of 30 bars and a single bar go from 400 to 500 tris, i deleted the top faces and some edges loops along the body but unfortunately due to the large number of bars the tris count is still quite high: Full low poly mesh,…
Next on the list, a fan art of a fan art. Khyzyl Saleem's redesign of Batou's car. Currently working on the High poly in max. For the low poly, i plan to create it from scratch in Blender and will most likely unwrap in there. I plan on doing PBR textures and get it game ready for UE4 or Unity. Final Tri count goal is to…