That happens because when a vertex that has NO weight painted on it automatically moves to the 000 of the world. To avoid that when painting low poly meshes (the 1 bone to 1 vertex influence) you can weight paint the desired vertex to be influenced by another joint. Maybe that helps. If you need more information I can do a…
The last time I flew, I white-knuckled the seat in front of me and left hand imprints in it. That was 2008 - I should probably just get over the fear. I'm more likely to die driving than I am while flying, and the competency required for driving is many orders of magnitude less than what's required of a pilot.
Try to find and read the following books. 1. Japan Style, 2005 Ed. 2. Japanese Gardens: Tranquility Simplicity Harmony, 2008 Ed. Both are by Geeta K. Mehta & Kimie Tada from TUTTLE Publishing. I do not know if they are still in circulation in paper form. The second book you can also find it in Epub version.
Parallelogram 7.8 5.1 2.2 Midpoint 4.1 6.7 2.2 Bisect angle 3.3 2.6 2.7 Triangle center 10.5 1.8 5.6 Circle center 1.4 0.0 1.0 Right angle 0.8 4.8 1.1 Convergence 2.0 5.1 3.6 Average error: 3.54 (lower is better) I got a 0.0 on one! Yay!
Did someone say 'a cute evil bunny half-naked girl with a giant scythe' ?? http://th01.deviantart.net/fs70/PRE/f/2014/003/8/8/happy_new_year_2014_white_by_zeronis-d70q9ne.jpg Anyway, got a bit of time so I made this... Hopefully I can finish my Comicon in time #_# Thank God its deadline was delayed.
Yeah that's why I said it, currently those are dinky small toys, but by 2023 we'll definitely have proper hefty ones capable of carrying a full size camera -- Size comparison: http://2.bp.blogspot.com/_8sv9gYsuLwc/SZirSdNmPII/AAAAAAAAAEo/C3xW7_iLs50/s1600/006.jpg So that is one tall guy, he must be 8 foot tall.
Your sliders for AO and Cavity are practically turned off, and then you have a point light sitting in front of the object that is basically nulling any remaining effect. Turn the Occlusion Slider up to 1, and the Diffuse Cavity to like 0.8 maybe. Might want to remove the point light for testing purposes and rely only on…
I was at Sandblast for two years under THQ before they shut us down in 2008, got to visit Volition and help with Saints Row 2, memories I will always be fond of. I hope worst case THQ gets purchased by a bigger publisher so companies like Volition, Vigil and Relic can continue to make top notch titles.
I have been looking for fulltime job since 2008. I never made it past the interview process so finally I decided to go to college for something else. I could have continued pushing my skills further but looking at the industry and how things are turning I believe its best to develop skills in a different field.
Hey man looks like you have a nice start so far, there are definitely some nice details going on in the front of the vespa. Idk if you have come across this yet but here is a pretty sweet steampunk moped that might help stir up some new ideas. http://thenewcaferacersociety.blogspot.com/2008/03/tom-sepes-whirlygig-emoto.html