hey nice, you might also want to consider creating a relax function btw: until now, i've been using the older version of your script with max 7.1, so i guess this will work just as well.
Blender has built-in exporters for Collada (DAE) and .3DS files. You hardly need a tutorial for exporting those for Papervision. Just go to the scripts window in Blender and use the existing exporters for those formats. Pretty self-explanatory.
1. You might be able to do it with some kind of greasemonkey script, but it's something that's specified in the page's CSS file, so unless the site has it turned off, you're out of luck. 2. Shift+LMB or Right click?
Seriously, this place is my access to great artists and feedback, for scripts and discovering new tricks. I'd agree with this place being better than college was for me. Also seriously, some of the best 3d jokes I've ever seen.
The mirror tool blows, its always been finnicky. I have a few friends that rig in maya and they either use, or wrote there own custom scripts to mirror weights. Not really sure if that tool had ever worked to be honest!
I use(d) all three and I would say the modelling is not the decisive point here imo. I switched to blender for my personal stuff bc of the money and other areas like animation and scripting
That was discussed in the FWN thread here, http://www.polycount.com/forum/showthread.php?t=85809 but it was buried in a couple posts so I updated the op and added the 3dsMax script and Maya's new FWN/aw feature to the notes.
Technically that Maya feature isn't the same, Maya does a weighted average of the normal whereas that script does a comparison and chooses the larger of the two values. The two will produce similar looking results but they will differ on some curvature.
and one more... by the way any body now some handy trainmaking script? because this one is kinda buggy... as you can see it flips upside down part of the trains... weird... C&C welcome :)
AmmoCount=20 LockerAmmoCount=20 MaxAmmoCount=40 those are your properties. if you're getting into unreal script without too much knowledge of it (or coding in general) check out the eat3d tutorials on it. http://eat3d.com/unrealscript