Im gonna say this Simon Cowell style : Your character portoflio as vastly sub-par at the moment . I can see that you have learned to use the hardware but you need to apply the proper artistic vision to your work . For example SOUL who is a character artist for EA has nothing but excellent work in his portfolio so he is a…
with dell as with probably most other brand you'll have to deal with high prices for their nonstandard replacement parts. proprietary mobo's, power supply's, etc. but i can understand that you shy away from building a work machine yourself. i'll go that route too for my next box which will not be supposed to run games…
Well the primary reason is that I only want to slide part of the edge loop. For example, in this instance, I want to select the red part of the edge loop and slide it closer to the next loop so that there is a consistent gap between them for when it gets turbosmoothed. Edge constrain doesn't work in this situation because…
Downloaded the PC demo today. Gotta say I was a tad dissapointed . They also managed to pack both ending subtitles in simple flash format in the game content folders. Thank god I only read the first sentance. No AA/AF options, forcing does'nt seem to help. The textures are very muddy and low res, see the big daddy drill…
for example: a poly -sm 12 filterExpand will only return objects if an object is selected. If using your pSphere1.vtx[300] selection as an example... nothing will be returned if that object is not in object mode. filterExpand will return an array.. depending on your selection you may need to use the -expand "true" flag to…
looking good, couple of small crits though: you've got the right idea by bashing up the model and making it look used but imo it looks a little artificial. the ends, which i would have assumed would have taken the most damage are only ever so slightly rounded and the large dents in the sides look to have been made almost…
not sure here, for example in modo objects are cached if you freeze them (or lock them) and you can push more faces through the view port with a a smooth navigation. As soon as you unfreeze them it can slow down stuff. The same kind of is implemented in max. For example if you freeze or Xref stuff its sometimes optimized…
Even when you do fragments you should think about the whole and how parts relate other wise you just place thing randomly for example : -arm relating to the torso / elbow to waist relation -belly/naval relating to the pelvis -clavicle relating to deltoid and pectoralis Other thing is to have correct understanding of at…
Hi. I'm learning 3D art and I wonder how 3D artists and their clients usually negotiate the fidelity of the assets. Let's say I'm searching for a 3D artist who will create some game assets for me. For example, I need a game-ready asset of a gun. I expect it to have some minimum level of fidelity. How would I describe this…
Hi! I've started making my own materials in Substance Designer. I'm really loving the results so far, but I have a little problem. Let's say I have a brick wall texture for example. It's pretty easy to use it if my walls are just a flat plane - but it looks much better if the walls have extra geometry for protruding…