Thanks a ton for the links Mongrelman, Gmanx and Lamoot ! I really like what I see in the Blenderguru one, especially the simplicity of creating custom bone shape controllers as demonstrated at the end of part3, very cool stuff. I definitely need to watch all these. So far I have been going through this introduction to…
Hi all, I'm Blenders 'release manager'. I'd like to address a couple of general comments that have been made in the thread. First off, the artists will be pleased to hear the positive comments on the trailer. There is a lot of work yet to be done on every shot, and improvements that will be made in simulation (the team…
Hello all, Is there a clever add-on out there (or perhaps a default way ?) to create a simple material (say, Principled BRDF or even just Diffuse) as well as a plain white or grey texture connected to the diffuse input of said material, all in one single action ? All this without having to interact with the material tab…
I disagree with a lot of what you're saying about Blender, but that's perhaps the funniest way I've heard someone describe Blender. And it's accurate, too, to a point. I agree that Blender's interface is often chaotic. It's a side effect of the development model. When you have a different dev working on a different tool…
I still think this could be a bleeding problem. But that's easy to test. Increase the margin and look if the problem goes away. You use imho ways too much uv patches. As told, i woud not use more than six here. Three would also be enough. Image number two looks best to me. The empty UV space would not worry me too much.…
Or we can play a modified prisoners dillema. If you bribe the guard it reduces the time all prisoners spend in jail for each prisoner that bribes the guard. Paying the guard more reduces the sentence more, and the guard treats bribes from wealthy prisoners even more favorably. Some prisoners are millionaires, others are…
Also, it's worth noting the new release schedule. They've been planning this for a while, and it's now going into effect. "We're reviewing with all branch/patch developers the status of their work, and make a migration schedule for all new features. This could include projects like new Mesh editing (BMesh), paint/sculpt…
eedobaba: I'm a little surprised to hear you say that. I started on Blender and have continued to use it as a part of my workflow ever since, and I can say solidly that 2.5 is only very slightly different from 2.49 as far as your workflow is concerned. A few buttons have been rearranged, but that's about it. Now, however,…
The problem with googling '3dsmax smoothing groups' is that, for all intents and purposes, Blender has them. Like Maya, it has hard edges, which serve exactly the same purpose (although Blender needs a modifier to display them, which I don't love). What people are (sometimes poorly) asking for is for perfect import/export…
I figured their were newer builds out their, just wasnt sure where to get them, Thanks :) Gave the one in Dim's link a try, and the UI problems was having before seem to be gone. But considering I'm not really familiar with Blender past some brief experience in 2.48 a while back, their are a few things that I'm not…