Work in progress of a 3D asset. I wanted to try and redesign one of the older props in WoW as an exercise in increasing my level of detail. This is meant to be a Soulwell, which warlocks summon for consumable healthstones. The fx are currently 2D images on planes. I'm hoping to use this project as a means to learn some vfx…
so guys i have a couple of questions, tugging through the Amazing Tyson Murphys tutorial (So far the best tutorial i've ever bought) and to my question, for a tileable texture lets say something like a wood or Concrete, how long do you guys work on it? (Mid-high quality with a lot of small, medium and big details). Best…
Trying something a little different, with some scales. It's not yet tiled, and I'm not quite used to hand-painting my normals, but I think the results show some degree of promise. I'd like some advice on how "readable" the texture should be. The painterly style I'm chasing uses a lot of vaguery to imply details where there…
Hey everyone, So much cool stuff on here, gonna subscribe to this thread :). I made this a couple of days ago, figured it belonged here as well: a handpainted scene based on the concept of Mark Henriksen. And a turnaround gif. I'm calling this one done for now, but if you guys have feedback, I'd still love to hear it :).…
I took Ashleigh Warner's CGMA class on Creating Stylized Game Assets. I'm starting to go back through my assignments and adding the final polish. Here is my work from week 1. We created hand painted cubes in 3 different styles: Sci-Fi, Modern and Fantasy More images are on my artstation:…
Heeey! Nice thread! Very good and insparational works. Here is mine one. This is my first little handpainted scene.It's a little Battle Pet from World of Warcraft Before i tried to paint some of assets on other scene. If you want to give me some feedback or read my blog, WELCOME!) My blog…
I think the problem might actually be the way you "chipped" the sword, making it look more like stone then anything. The best handpainted metal I've seen in a while was this: [SKETCHFAB]bfa19d58a7944c888c60f1de3a79bb3c[/SKETCHFAB] This is already pushing it: There's also this: Bottom line: Steer clear of chipping too much.…
Hey guys, I'm planning on doing a rework of a tavern in WoW (dolanaar), seems like an interesting challenge. I've been busy doing props lately, and I love it. handpainted textures are really fun to make. the resolution might seem a little low. but keep in mind you will see these props form much further away in the actual…
I've been working on a rework of an inn in WoW. It's pretty different than the original, but heavily inspired. I'm planning on using the props I made for the inn. All the textures and models are all either temporarily or a work in progress. I'm planning on making the stone base a little more "complex", rather than just a…
I've been following this thread myself and it's really filled with great content. I find that when I'm trying something new it always helps to copy/reference a lot before jumping into making something from the ground up even partially. Don't get discouraged look at weapons/shields with a similar style/material and maybe…