Articles like these are helpful to study. Making of Shadow of the Colossus Onimusha 3 lighting system (pardon the google translation) Lost Planet graphics system You should also spend some time with particle systems. For example... http://developer.valvesoftware.com/wiki/Particle_System_Overview…
A 1D vector depends on a coordinate system, has a basis etc. You can scale the coordinate system and still have the magnitude of the vector remain the same (under that coordinate system). A float does not share these properties, it's just the unit (EDIT: it's actually the data type) used to describe the components of…
Not necessarily. A quick saving system can be abused ( saving every few minutes) whereas in a checkpoint system the developer chooses when you should be able to save.
Oh no, what he meant was that some stores will give you the difference back if you bought a system close to a price-drop. you never replace the system.
thanks for the good answers. but generic unit is only available as display unit and not system unit? if you have display unit as generic and system as yard wouldn't that be wrong?
That's pretty awesome eld, but how taxing is that on the system? I mean, it looks great, but if you have a so-so system, that could drop your framrate considerably.
Well, that explains why often the last titles on the system that's being superseded by the new consoles will look better than many of the titles coming out for the new system.