How many hours contact time do you have each week - also how much homework are you allowed to dole out? I'd say from the start, work with props - a kettle or something. Get them to learn basic edge flow, unwrapping and materials (metal, plastic, etc0. Then something more complex - a speaker with a poly mesh mesh. Easy to…
Thank you all for all of the crits and feedback. It really helps when doing something like this to have a good amount of feedback to feed off of. I took all of the crits into account and made a lot of changes to the scene. First, I got rid of the mountainous hills. They don't make sense as far as real terrain and mountains…
Improvement in the wood on the beams for sure! I do not think you have changed your sculpt for the bricks or the top tiles, as the top tiles still feel like they were sculpted and then condensed and squished into place. As for the bricks, I am not sure how you intend to approach them for the low poly, in either a modeled…
hey guys... im really wowed by your kind comments on the debris pieces :) THANK YOU.. regarding the process - its all hand sculpted,for the small details(dents,chips,cracks) did some custom alphas - had to follow the concept arts well for the final ingame meshes, 343 used various tiling textures for really fine details -…
Hi everyone, I began learning to sculpt in 3d and have recently ventured into zbrush. I've got a good grasp on 3d from blender but I'm struggling to understand a few things in zbrush. I'm in the process of making an in game model in zbrush which I will then rig and animate in blender. from what I've gathered, for the…
ok, first off you need to stop sculpting right now! work on your basic anatomy first. work on primary forms. study bridgeman's anatomy book. its available online for free here: http://archive.org/details/constructiveanat00briduoft right now you are at a stage where it is not appropriate or not really constructive to…