I think the main problem in a lot of action games is that they are just kill this or that, then move on and not enough problem solving, or you get this puzzle intensive nightmare that's just boring. I think the problem solving should try to mimic how people deal with problems and have enough options to deal with them. I…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
Hey all! Sorry for jumping into this challenge so late, I'm a new user to Poly Count and wanted to give it a go! I mostly specialize in modeling, so for this challenge, I chose to create the potion bottle. I normally don't create stylized work, so this is going to be a challenge for me indeed! I started out in Maya to do…
Looks a lot better, but I still think some things are missing. I did a paint over of the 3/4 view and right side of the front view. I dont have enough information for the side based on your refs, but it does look a little strange. I would overlay it over the old ones and toggle layer visibility in photoshop to compare. 1.…
Thanks Tacticman. The initial sides were something like 24, but I deleted it into just 3 edges and then rotational arrayed it and mirrored it. That way I could just work on one little section and have the whole thing made at the same time. Trick is to add a cylinder or a circle shape there too to make sure its matching the…
New more ergonomic hotkeys, CTRL-Y and CTRL-J were killing my wrist. 3DS Max! Custom Hotkeys Extrude Options: A Swift Loop: S ConnectOptions: D Cut (Poly): F Chamfer Options: G Attach (Poly): V Detach (Poly): B Weld Options: X Collapse (Poly): C Super Smart Create: Q Select Sub-Object Ring: Shift-R Select Sub-Object Loop:…
Hm... Did you bake the light of your scene ? All elements in your scene that has lights not baked is lit in real time which is really heavy. It is hard to keep lights baked all the time when modifying your scene, therefore, the best is to work in Unlit mode. And switch to Lit only when your scene is baked. Also look at how…
Been working on this sporadically over the past month. Started out doing an animation for fiddlesticks after being inspired by a cinematic animation. I used the hotel transylvania rig but it was difficult to think up an interesting animation it ended up looking like a civil war fighter with rifle and bayonet. I was doing a…
I prefer Directx and I don't know why. I'm not a technical guy. All of the actual shader, lighting, maps, model viewing stuff is tops, very cool, needed wanted stuff.. I think it would be slick to have a 3d model viewer that had diagnostic features that would help in pointing out errors of a model's construction or the…
Looks good. Definitely an improvement. The stuff I would look into fixing would be the shape of the chin and nostrils, mainly. The chin seems very boxy in the perspective view, I would add another row of polys to round it out, and make the tip of the chin a bit narrower in the front view. Also the nostrils in the side view…