I think that if you give the ability to use custom shaders and postfx you should mainly worried about facilitate the creation of those. In the end what alpha is used for this or this doesn't matter since you give the ability to the user to change it in his own custom shaders. In the end you will just confuse people that…
@Celosia Thanks a lot for the feedback, thats really valuable. 1) Everyone can request deleting his works with no problems. This is what already described on "About us" page with a specific form for this. (Maybe worth transferring this to other place or providing detailed information?) 2) No any annoying newsletters or…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Man, this is like the 5th time where I feel like you take most of my stuff out of context. I would really like to know what your background is because I almost feel like you come from an illustrative background because we're speaking 2 different languages. Cstlmode, american style entertainment design for movies and game…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Cat was never all that stable before they stuffed in max but ever since they decided to include CAT in max and have been tinkering with it, CAT has gotten more and more unstable, I can't trust it and won't use it in production. I think there are a few scripts that convert CAT rigs to biped so that might be an option, check…
The cage determines ray cast distance so there shouldn't be any issues of portions of your model interfering with other areas unless your cage is clipping into itself, so adding a plane is not necessary. Personally, I would recommend making your cage inside Maya. xNormal works fine and all but in my opinion it's just…
I really dig the transforming car - its real nice, I also like the flying piece. I feel like the very first clip needs work, he doesn't quite get high enough on the flip for the rotation to be believable, he's a little guy so you've really gotta exaggerate that flip for him. Also I'd say rotate the torso more when he flips…
I don't doubt for the time being you guys are going to be doing some great things. I'm always rather impressed with your updates and the features y'all implement. What i don't trust, adobe. I don't trust the monopolization of tools like this. Same thing with autodesk. They own too much and now they just whirl around and…
So you have a tree full of planes and you want to replace the planes with other planes? I'm guessing because the original planes where not UV mapped and you want to unwrap new planes and replace the old? If that's the case, you could probably unwrap the planes with the "UVW Map" modifier (not the same as UVW Unwrap) and…