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Re: 3ds Max 7 and 8 (Snap Tool)
Reply by
Snowfly
·
Oct 2005
·
Home
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Technical Talk
Dude just use Target Weld for that. Drag a vert onto another and it welds, no hassle.
Re: Monster guy
Reply by
EarthQuake
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Aug 2005
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3D Art Showcase & Critiques
ah yeah you're right, he is way down from the target fatness in the concept =)
Re: King of Keyboards has a ship date and a price!
Reply by
rooster
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Apr 2007
·
Home
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General Discussion
if you are rationally discussing how this is a waste of money, don't worry you are not the target market
2 results
Re: Splitting normal map rbg in photoshop question
Reply by
ant1fact
·
Aug 2019
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Technical Talk
What's your target renderer? Maybe it would be more feasible to combine your channels in the shader
Re: Senior Project Environments
Reply by
Samuraidragon13
·
Jun 2013
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3D Art Showcase & Critiques
[IMG]http://www.polycount.com/forum/<a href=http://imgur.com/3K1OLDk target=_blank>[/img] Province
Re: Handplane with Marmoset Toolbag 2 artefacts
Reply by
Millenia
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Feb 2014
·
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Technical Talk
you can use, say, max tangent space as a target in both apps and it'll work.
2 results
Re: Best way to approach corduroy?
Reply by
musashidan
·
Apr 2016
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Technical Talk
What exactly have you tried already? What's the output target? Still image? Asset?
Re: Fix mudbox seams
Reply by
EarthQuake
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Jun 2014
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Technical Talk
Need more info. Baked where? Displayed where? What is the target? Screenshots? etc etc?
Re: Maya normal map baking question
Reply by
dproeder
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Jan 2012
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Technical Talk
High poly Source Meshes: Low poly Target Mesh: Normal Map Artifacting Results:
3 results
Re: Unreal Engine 4
Reply by
pulse
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Mar 2014
·
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Unreal Engine
@Froyok Thanks, so what's the deal for facial animation? Morph targets? Well, facefx was useful...
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