She mostly sticks to the Wii, she really likes playing the lego games. But on the PS3 she sticks to the Uncharted series and LA Noire, both of these are a bit out of character for her but I think she's played them more than I have. She is really into just about anything Mario related. She is more of a mobile gamer, 3Ds and…
Nice work with the textures, they look crisp and polygon distribution is good as well :) If you were to improve anything maybe you could bend some of the sticks that hold up the fabric roofs a tiny bit so that they look a bit less uniform. You could also paint in a nail or in some other way show how the fabric sticks to…
when you're optimising the low poly mesh, remember that since you're gonna be normalmapping it, and you've already got your high poly model. you don't need to keep it in quads. the axe head itself could be made with about 15 triangles at most, you could stick to a 6 sided cylinder for the stick, and lose a lot of the…
I had a similar problem happen to me recently and another polycounter helped me out. Try: Put an Edit Normal modifer at the top of your stack, make sure you have the Normal sub-selection, hit ctrl a to select all and click the reset button. edit: clarifying this should be a fix for your last problem, not any of the first.…
Oh wow, really? I thought they would stick to the same type of game and where just going to get off the DS and expand things. Well... that's risky. I guess depending on how they work it, they can keep the scribblenauts/drawn to life thing going and fall back on it if needed? It kind of falls into the idea that once you…
@polypunx Yes you would need a new motherboard and CPU, though given you're using a 7 year old processor it might be getting time to consider an upgrade anyways (at this point I'd wait for the release of Intels Icelake series of CPUs). That said, outside of VR and a few other very specific tasks there's no noticeable…
Yeah it's completely possible to simply stick with the the defaults. The issue is that quite a few people actually recommend sticking to the almighty defaults, which is simply awful advice :) Blender is no different than any other program - it's just a matter of understanding the way it works and how things are organized,…
good ideas, thanks! That makes sense (but is definitely no small task ). We didn't even need to use ik in the game so far as there is not much moving around and only few specific interactions. We'll need to see if it is all worth it, i'll take that to our programmers to think about. But you may be right, if this all turns…
hey adam! Nice stuff. The general kicking motion is killer, reads real well and smooth, but there is something about the landing that feels floaty at the moment. After checking out the reference, once he sticks the landing the momentum sort of ragdolls/jerks his upper body pretty harshly (If not in the 1:32 kick its…
GCMP: Yeah, I agree about the dynamite placement. The reason it is placed the way it is, is for gameplay purposes. If I cluster them together more, I will need to make more dynamite sticks which will increase the polycount quite a bit. Also, the dynamite sticks have to go all the way around his body, so that if that…