It looks like one of your brushes was painting a material and you didn't know it. Select M (for material) at the top of the screen - Select FillObject under Color - This should fill the mesh with one material, but not overwrite the color information. You're going to fill the object with whatever material you have selected,…
i'd like an automatic UV-packing tool that can do a good job of packing something, without being too wasteful. and i'd also like a way to group UVs, so that they're not packed into different locations, but are packed in relation as they were. example: you've UVmapped and mirrored the hands, and neatly placed them over…
Hey ned_poreyra, it's not as convenient as the 3D cursor in Blender but you can use a cluster to quickly setup a selectable/snapable object at an average component selection. 1. Select components 2. In the Rigging menu set, select Deform > Cluster 3. Snap or constrain object to the cluster Best, CJW
This I understand :) I'm talking about the selection mode of Unfold3D. You can select points one by one. You can marquee select several. I find it useful to be able to "paint" select. You get both precision, and speed, all at once. Like so, in Maya:
invert selection ( [ ), lock ( j ). Unlock with ( i ). Not sure what purpose/usefulness splitting UV by edge selection has; won't you have to then make a poly selection anyway to move those pieces? In that case why not just use the poly selection with tear off in the first place?
Not to be a nit picker, but that whole process of selecting edge loops could have been so much faster by just - drag select once horizontal loop - Drag de-select above and below to get rid of the vertical selection Literally 3 mouse clicks, and same thing for verticles.
It looks like you might have Soft Select turned on. Select the Move Tool, go to the Tool Settings (either double click the tool in the sidebar or go to Window -> Settings/Preferences -> Tool Settings), scroll down to Soft Selection. There's a checkbox labeled Soft Select. If that is on, turn it off.
Maya has been aggravating me for way too long now and I'm trying to customize it. So far, I've happily changed the colours, a few settings here and there and got rid of some menus that I didn't use. But there are some things that I'd love to change, but haven't found any options for so far... which, considering Maya's…
Okay I fixed it. Essentially before I add the morph target I have to select the object. Makes no sense; I shouldn't have to select it; it works if I manually run that single line without it selected - but in the script it needs to be selected. Moral of the story: MAXScript makes no sense sometimes.
just a quick question for the users....i realize you can select stepmode and select one poly...then select another poly along the same loop/ring and it will highlight all the polies inbetween. however, i can't get this to work w/edge selection. anyone else have that issue?