Heh, sorry about the Half Life confusion. Some good comments. I should note that this was really a modeling exercise - I didn't texture the suit (the head only has a quick polypaint), and many of the seams on the armor are actually just black renderable splines drawn on the surface with 3D snap. Also, only the head is…
I'm getting warnings popping up saying that Chrome is using an unexpectedly large amount of RAM just from looking at this page. Some files have just timed out and won't load. You've got 3 props, 2 of which are tiny; use smaller images in general, and group props if they're not important or large enough to need a sheet on…
I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…
EricV: Thanks for the kind comments on the m32. Not sure why I didn't lead with that piece before, but I've got that at the top now. I'll rearrange the page order to match the index in my next update. Both disciplines are very interesting to me. Much of the skills overlap now, the ever ambiguous "eye", hardsurface modeling…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
Hey guyz I'm back! Thx to everybody for the tips! Do appreciated that.. Btw I'm studying on my own this UV mapping thing and I have checked around for a few days now... in order to get more info regarding this matter. The names that appear most often are: Unfold 3d (which u mentioned) and this Headus UV layout (mentioned…
Thanks a lot man :') It's super interesting to hear that you got into 3D at around my age, and now you're landing jobs at indie gigs and AAA gigs?!. I want to get asset creation down, I want a firm foundation on asset creation. I don't expect for me to be an advanced pro at UV mapping, texturing and modeling, but I want…
I think its totally doable to get into this industry at age of 36 or older so I wouldn't worry about age, I have colleagues that are 40+ etc. So a big issue is that you are currently stuck in a toxic environment which is anxiety inducing and the stress from it keeps you probably awake at night and this again makes it hard…
AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
I have a small set of rules I've developed privately that nobody uses but me PECS: A rubric for assessing the quality of a highpoly hardsurface model. PECS stands for Proportions, Edges, Construction, Shading. For a given model, each PECS component is scored from 1-5. The final PECS score is the sum of every component…