Just finished this little prop. At the beginning, I expected it to be done within 2 weeks or so, but things went wrong as usual - took me around 2 months.Thats funny as I've made all the modeling with UV and baking in 3-4 evenings/nights. All the critiques are welcome! (pleeease) More can be found on Artstation…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
If your intent is to polish an already existing 3D sculpturing skillset also available on-hand discretionary funds, then Scott Eaton would be my best bet - https://www.scott-eaton.com/digital-figure-sculpture
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…
I got mine the same way Monster got his (MGS employee). Picked up an extra controller and the wireless net connection and got it all set up last night. Thought Kameo was fun, and PGR3 nicely polished, but I'm not a fan of racers (other than Mario Kart).
Fan art enviroment based in Uncharted 4 gameplay trailer. Made with Unreal, 3dsMax, Zbrush, Substance Painter and Substance Designer. Video: https://www.youtube.com/watch?v=menHwLPlKUo https://www.artstation.com/artwork/l9gqo Screenshots:
I started working on a hollow knight fan art. I realy want to nail down the mood, feel and composition of the top left image. so far I did a both characters sculpts and started the texture on one of them. I kind of want it to be PBR with outlines but i might experiment with different shaders in marmoset toolbag.
My terminator fan service game.ue4 was the one and only choice for this and for only 13 months of work we got alot done. im going to be posting content to my artstation from time to time and maybe doing some blog stuff on techniques. Anybody who is interested in being part of development is more than welcome to get in…