Dang, I guess I'll have to enjoy it while it lasts haha. But I do also enjoy a good audiobook while sculpting or something. Though I find that it's almost the same as having a show on the other screen since it requires some imagination, especially if its got a lot of politics going on. My last read (or listen) was The…
Its something you have to figure out what can you get away with. I've seen high quality almost film like projects that are realtime like this [ame=" https://www.youtube.com/watch?v=4No43o7zkDQ"]Forest animation HD 720p Cryengine real-time Bokeh depth-of-field - YouTube[/ame] I've seen rendered out shorts that were…
With regards to the street, it's incredibly flat. Unnaturally flat. It looks like you just dropped a plane into UE4 and started placing stuff on top of it. I think your texturing also needs a ton of work. Your textures look pretty flat and there is no variation to them (ie the street, or stone wall, etc are quite obviously…
Thanks Joe, I'll definitely try to do some more worn stuff in the future. I'm not sure the bow would suit a terribly worn texture, but I'll be adding some small scratches etc. Shrike, thanks for those pointers—I fixed the images in the OP; the compression was causing problems. Texturing is definitely something I need to…
The main female character that you can see running though the forest is an iClone G5 Base model..all I did was create the face. Most of the time when creating faces for the models you can hide the texture mess with hair, however I wanted the character close to bald so decided to fix her scalp with Gimp tools. Because the…
everything is coming off as really flat. The first ocean one has some depth but the forest one is really flat. Seems like you are trying to paint from your imagination, which is totally fine, but you need more material for your brain to pull from. Try painting real locations so you have that reference material right in…
All the tiles are hand made. That is sort the key idea here, since it allows you to turn each tile into its own handcrafted diorama (though admittedly, I haven't taken the model work quite that far). It does combine meshes from several tilesets though, so that it uses the same cliff beneath a forest as it does beneath a…
I'm having a problem with Tessellation showing up on my model. I opened up the forest map and saw the Tessellation working on the log models (saw the wireframe tessellating as well). Anyway, I thought you set up tessellation the same way you set up POM (saving a displacement map in your alpha channel and naming it the same…
Hi all, I'm a composer who's looking to collaborate together with some modelers and animators to make some animated shorts together. For now I'm thinking on a very short scale of ~1-5 min, though plan to progressively grow as we get used to each others styles. I have a few audio tracks that are ready to be fit to some…
Hi all, Been working on trying to establish my portfolio, so I figured I'd post this little guy up for critique. These little buggers hang out in trees and cause a great deal of discomfort to any who disrupt the sanctity of the forest. With Chameleon like skin, they can become nearly invisible to the naked eye, perfect for…