Don't forget a few useful shortcuts that you will use daily. F9 ---> render. F10 ---> render setup. H ---> will show every objects in a scene. (ctrl) + x ---> Expert mode, don't be afraid. (ctrl) + w ---> will open a full sized viewport (cursor must hover in viewport). (ctrl) + q ---> isolation mode. (ctrl) + b ---> will…
Hi Bal, I'm not an animation expert, but I think you can easily achieve this by using Parameters Wiring, and linking the source single axis parameter to the target object axis parameter. Remember to Freeze Transforms to zero before doing any actual rigging. Another way, is to use a Script Controller on the single target…
I'm so keen on joining an environment competition :) It seems people either want 1 big annual competition to go all out on, or 1 competition every few months...... why not do both? And if the competitions become a big hit, then maybe turn it all into a contest with prizes if need be? So 1 x Big Annual Comp to show off all…
I've made it !!!! https://youtu.be/ahlDuofzwhA https://youtu.be/G8BH1eLz4IQ All I need to do was to make another constrains, but this time, a locked track constrain. Then i locked the Y axis, pointing X to an empty far away on the X axis. Victory! Soo happy! =] These are the links that helped me solve this rig.…
Great job on the feet, there is definately more room for some overlap and drag in x on the head. I would offset the spine in y and x from bottom to top because his torso spine is feeling a little stiff. Is there a clavicle control on this character as it looks like you may have dialed in too much on the shoulder to…
Yes. I get your frustration, but if we gave the upgrade for free to everyone who got SD4 for a very very low price already during the sales, that's a lot of money we couldn't put back in developing the tools further unfortunately. SD will have a lot of free updates along the 5.X cycle and I can assure you it will be worth…
Hi, Thanks for your help.We use unity for development.Main issue we face is we have to compromise on texture quality a lot this also reduces quality of overall graphics.I got the concept of minimum alpha space or alpha.What should be target ratio for texture means 512 x 512 or something around 1024 x 1024 will work.For…
Two ideas that can be implemented in the workshop. 1: Vote cap- when an item reaches x amount of votes. Its moved to another section with items that have the x+ votes. 2: Removing the logos!! Under the marketing material the requirements is says that an artist/author cannot put a logo. Why can't this be implemented in the…
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…
Pretty solid cycle. There's a small pop in the -X on the left foot when it pushes off the ground. the right foot has a visible rotation pop on the push off in the sideview. The feet are not directly under the Center of Mass, they are off to the +X ever so slightly. And last thing is roll the toes on the push offs for each…