DLC looks cool, I'm a little disappointed Anchorage will be a sim, but oh well, I'll probably forget all about that once I get in. Haven't checked out G.E.C.K. yet, could be an interesting time sink. I've promised myself to finish my TF2 map before I get into anything else too heavily. I started over this time with the aim…
According to my calculations (Which are always completely accurate and entirely precise with rounded decimals and everything) TF2 had that shit down waaaaay before pixar even thought about Toy Story Man, all pixar can do is rip off valve! Asssholes TL;DR ORIGINALITY PLOX
I think most of us just dont care about gore. Hell, I dont even like gore. It detracts from the overall experience when gore is everywhere and commonplace. If you are going to have gore, you use it for very very very selective intense experiences in the game. Gore as 'the norm' in a game world bores the shit outta me, and…
Nice one, Chris. Ran across this while trying to find some info about some of the nodes in blender. Been messing about a bit with the node editor, just playing around to see what sort of viewport jazz I could cook up. Managed to get a decent rimlight similar to TF2's. 1. Base lighting 2. Rimlight 3. Rimlight after taking…
Ok. I find that Valve's games have great level design...when talking about gameplay, not appearance. Which is what level design is. Making it fun. Valve have a way of taking ordinary locations, and pulling you through them at a good pace. Setting you up for the next encounter. Allowing you to use the surroundings to your…
normal tft´s are very bad in displaying the correct colour.. you can improve it a little bit by calibrating it by hand or with a tool (by hand means: to get some calibration image, program or webpage and set the monitor settings accordingly) even if you´ll only be able to setup the contrast correct. for the colours you…
Japanese counter-strike is a good, quick, explanation of what this is. It feels a LOT like CS back in the beta days (die quickly) only with some new abilities and a class-based selection screen. If I were to suggest anything to the modders for near-future additions it would be for more information being sent to the player…
If you decide to go down the Source route, check out Team Fortress 2, there's a rabid fan base that eats custom maps like crack sprinkled cupcakes. I think Day of Defeat Source is fairly active but I think the majority of Valve fans are hooked on the TF2.
I don't see why not. I think it needs a little more love though. All of the square edges are a bit too 'square' and should probably be beveled slightly. Go in there with the chamfer edges tool and round them off just slightly in order to catch light more realistically. If you want this to go in a game, consider the weapons…