Naw, it is definitely synching to the american track (I think some games in Japan are released with American voice work because its more 'cinematic' and they just read the subtitles) but I think the problem was, the animators are obviously not native english speakers. But it was still ridiculously broad. In the last…
hey guys! thanks for the comments :) i know the lips might seem a bit too strong and mannish how they are. but personally i kind of like the look :P plus i think it reads well from a further away :) Took a bit of a break from this, but started back on it tonight. just a small update. trying out some different designs for…
So after block out and design refinement you usually want to start getting in the actual rough visualizations of your assets. This will usually focus on your environment and architecture kits. You want to think big to small. Start roughing in your modular kit that you intend to use across the entire level. I wouldn't worry…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of November & December !!! Last Challenge was a great success with truly amazing work by all. A special congrats to @jwills whose work was featured on the Polycount front page!! Amazing effort all around and it's exciting to see so many…
Regarding the future of MNC: http://polycount.com/discussion/161707/goodbye-to-the-monthly-noob-challenge#latest Hello everyone and welcome to the Monthly Noob Challenge for the month of November. Welcome back to yet another month full of exciting environment art. The year is rounding down to a close but I am still looking…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month(s) of March and April !!! I'm glad to see more finished pieces this past round than ever! Truly hard work and great breakdowns/critiques by all. Remember if you don't finish in the time allotted, just keep plugging away and post when your…
Spent alittle more time on this guy. The lighting will always be changing until I finish the trees. I'll lay them out in a way that shows more of the foreground in sunlight than it does in this shot. Made a quick brick material for the tunnel, blocked out the props alittle more and did some landscape editing. I'd say the…
Hello! I'd like to ask for any thoughts, advice and suggestions for my current portfolio (<- link) - primarily on the 3D stuff I've included, although any thoughts about my concept art are also appreciated. I'm less confident in my 3D skills so I'd love to know what aspects I should brush up on and refine further to…
I originally uploaded one huge zip , which people are saying is a dickpain to download from gumroad - just in the process of breaking it down into smaller, more targeted zips so people get exactly what they want. Some of the more sensitive photos have to be watermarked and repackaged, which will be time consuming and…