Oh, just came here to post about this awesome book! I've only played Uncharted2 a couple of weeks ago for the first time... I have to say I played trhough it in awe! it's definitely one of the most good looking and art inspiring games i've ever seen! A must play for everyone claiming to call themselves a game artist! :D…
this is actually quite impressive. nicely done Pixologic. as for Mudbox, its retopo is quite messy as far as i have noticed. it needs lot of guide curves and often symmetry is resolved really poorly in mudbox. yea, but i bought zbrush 2 for $500 and have been getting free upgrades since. for Mudbox, so far i spent $1050…
yeah hmmm... it's ok... I will take the url you gave to me anyway. And if the computer is already 4 time for fast that my current laptop it's alreay good... and when I will get a little more money I can buy some RAM ^_^!!! I just droped the 1To HDD to a 350Go for saving 2500 yens because I think with experience a big…
Hello everyone at Polycount. I wanted to share another character with you guys, I hope you like it. I did this one for a friend, based on a concept from Fernando Olivera at Ferol Creations http://www.ferolcreations.com/ for a small game project he is working on. Modeled Highpoly in Zbrush, Lowpoly (5520 tris) in Maya;…
EDIT: the search function got me lol... meant to post this in the substance sticky in tech talk... Hi all! so im pretty new to SD... I'm looking for a way to create panels in substance designer at a large scale that look like they were painted in batches and then assembled onto a hull so they have slight color variations…
Hey! I see you put lots of work in it :) The base is good and as I see you noticed few things already. Let me suggest few things: - This human eye not the best choice for reptiles. Use something like this: http://www.hdwpapers.com/walls/alligator_eye_wallpaper-normal.jpg - The scales right now too regular and busy. Break…
Can't try right now but you could try using mop's script : http://www.polycount.com/forum/showthread.php?t=55987 So you could "unfold" your geometry. Then just render it.