Second on the life drawing classes. I'm doing some right now and they are fantastic, I'm still on the fence about how much I like to draw. Did it a lot as a kid and then adult life sucked the love out of it. Going to classes like this has allowed me to find the good feeling about drawing. they are a must because: * they…
As Eric described, there is an encoding difference between DXT1 with alpha and DXT1 without alpha. Both have the same memory footprint at 8 bytes per texel, and both store two 16 bit color values (565 RGB) in the first 4 bytes of the texel. With no alpha, the first color value is always set to be greater than the second…
just don't upgrade unless you see a good reason in favor of doing so, i tend to only buy every 3rd or 4th version of things. i only upgraded from photoshop cs2 to cs5 last year, and did the same with maya 2009 when i upgraded to 2012 last year, and the only reason why i upgraded maya was because i was getting into python…
You need to sit down and set out what you want to do. EG: I want to Speed up my high poly creation. Just find something, and make highpolies of it. 5-6 Just make a bunch. Now you can't tell me that by the 3rd clone, you haven't gotten faster. 1 cause you know the object so well you could make it without reference, and 2.…
Progress Update with 4 days work. I started blocking in the Tail Wings and the Wing Containers (they store the flares for the helicopter). There a 2 armament Tail Wing design and a 3 armament Wing design, I did them both there also 3 wing container design with 1 being one without any flares. This took me most of the time…
Im using Unity a lot, for paid works aswell as own projects. I currently work on a 3d puzzle game called Space Shapes together with a programmer, we also entered the unity flash contest with it. I also do a lot of work for the crescent moon iOS unity games, recently released is Paper Monsters which i did a lot of work for.…
Good stuff, but there is mixed quality in my opinion Your archviz screens all have things that dont work in it and are all in the uncanny valley, and archviz lives from photorealism. The first screen has really bland furniture, strange lighting and that photoshopped part on bottom totally destroys the scene by making…
Thanks, guys Doc_Rob: I think you're kinda right -- it's a bit tough to see the larger forms in those photos cause the background is so contrasty it kills the silhouette. IRL it looks better than in the photos, I think. When I go to do nicer photos I'll put a background in there like rybeck suggests. Asmuel: I has a bug in…
well tatsunko nailed the tag team style that MVC had , and that was on wii....and SF4 improved the visual look for 3D based fighters that didnt look odd (soul caliber or Tekken always felt/look odd with there 3D) So combing a bit of both sf4 (Style wise) and tatsunko V Capcom Game play wise and I think they will nail MVC3…
@dlz I greatly appreciate all the help and support, It has definitely helped and will continue to help as I try other models as well. I chose this sidearm because I thought it was fairly simple but its definitely proven to be far more complex than I thought it be and really been pushing me. At least from a newbie stand…