I should have done this a while ago but i'v always seen polycount as quite daunting. But its not getting any less daunting so i'm doing this now. I'm starting my sketchbook with my current personal project. I'm building a Highpoly of the Glaive tank from warhammer 40k I chose this as it has a good amount of interesting…
PSU sound okay. My system is on 400 Watt PSU with a 560 Ti and the not-so-power-saving q6600. If you look at the latest generation of graphics card (Kepler) the power efficiency got boosted a lot, so unless you are into SLI or want to attach lots of addons 520 sounds totally sufficient these days (assuming it's quality…
hey, maybe you just have to check explicit normals when importing your mesh. Also these links may help you. http://www.zspline.net/blog/modo-401-to-unreal-part-i/ http://www.zspline.net/blog/2011/07/25/exportlayer-v1-3-for-modo-501/ http://forums.luxology.com/topic.aspx?f=37&t=41509
I'm guessing the vertex order has changed due to your alterations. The topology might look the same visually, but as far as the computer goes, vertex #043 could be in completely different places. You might have to recreate the cage based on your new model (you can snap the points to match the old cage). What program are…
They are both 226CW SyncMaster, which are supposed to be better than the BWs... I was told... something about the panels used. But yeah I was totally stoked when I saw some refurbished ones on ecost.com for $135 a few weeks back. You cant tell the difference between the refurbished one and the original one that I paid 400…
On Firefox, i get a 404 on the link with the blackslashes. Not really a big deal anyway. I got a little time to spend with Acropora, very powerful and speedy. I don't do a lot of environment work, but I think this would be a great tool for adding high frequency grunge type materials like corrosion. Going to play more later…
Well, the tricount of the hi res is over 40k. But here is the low poly one with wire. As you can see it's 2626 tris now, but I'm a noob in maintaining a low polycount and I also wanted to add the bolts and screws to the low poly (which would be like 15-30 tris each). and below a higher res hi res :)
That's a real "d'oh" thing: Gamers spend 400 bucks on their graphics card but cannot be arsed to pay 20 for a DVD ROM drive... I'm sick of PC games being released on multiple CDs, nobody cares about the people who still use Voodoo 2s, why do they care about people who still use CD drives?
my teacher calls quads polys for presentation purposes im not sure why. he was in the industry like ten years ago so maybe the terminology changed...so actually the budget was 2000 tris... so actually the im 400 tris under...thanks for the heads up though... my prof has me all mixed up...
Very nice modeling and interesting design. Its nice to see another Modo 401 user...I'm still a few months into the program coming from Maya. It will be interesting to see your progress on this because I have a little hard surface project Im working on right now. What kind of setup are you using for those presentations.…