Skimmed through your AS folio and frankly there's an obvious lack of artistic fundamentals however if you're curious in setting aside this self deprecating mien just long enough to review some advice I'd previously offered which in turn may or may not provide an incentive too learn the aforementioned art tenets:…
The problem goes back to 2018. There is an answer regarding mip mapping in this thread here https://polycount.com/discussion/comment/2665620/#Comment_2665620
Textures can be improved and via the SW cannon this was originally Han Solo's personal weapon so presumably decades old but doesn't in my opinion read's as such?! the large grungy scratches in particular look too procedural lacking any noticeable variation plus high frequency 'metallic alloy' details aren't defined as they…
@poopipe thanks for the advice - the way the alienware's are put together makes decision making a bit difficult - for example the most expensive alienware a51m you can get (at least in my region) has the lastest i9 cpu, 64 gb 2993 ram but a 2080 super gpu. And then there are cheaper variations on the theme - an i7, 32gb…
To simplify the process:- I'll suggest modeling these small details flat, then bend into shape applicable to reference https://polycount.com/discussion/comment/2699128#Comment_2699128 - Additional info, generating complex sub divided geometry https://polycount.com/discussion/comment/2735138/#Comment_2735138
35 years ago, 26th of April, one of the worst nuclear disasters happened at Chernobyl's reactor #4. The clean up crews, named “liquidators”, were award this medal for their part in the process that followed.
This was a short experimental project to explore elements of macro artwork. I have added a load of breakdown images…
Someone mentioned it above, but there has been some changes to normals in Max recentlyish. I thought there might be a script that would be able to compare vertex normals and convert them to a smoothing group, but all I saw real quick is this sort of stuff…
This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count:Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more, when…
I would suggest hiring a small job then, just to learn how the system works from start to finish. Hire someone to make just one of her hands for example. Manage it just as you would for the whole character. Implement the finished piece in Blender and in Unreal, make sure everything works as you expect. You will learn many…