Which 3d software are you using? Crucial bit of info! 3ds max: [ame=" https://www.youtube.com/watch?v=e_RnNYBtA3Q"]3ds Max 2015 and Mixamo Auto-Rigger - YouTube[/ame]
In Unity, at least with the built-in shaders, all light values are multiplied by 2. So a light with intensity 0.5 is actually a light with intensity 1. I'm guessing this carries over to the lightmaps so that it's consistent.
Hey David! great to have you back on the team me old china :) I thought your last "raspberry-jam" project was amazing - http://globalgamejam.org/2015/games/raspberry-jam
Heh. I probably should check up on these things before saying anything too. Still, could be handy for folks learning how it all works before shelling out the $105 bucks.
i dont have the Option to Export my models with smd and i should work with fbx. Do you know a plugin( that actually works) for Maya 2015 that allows smd Import and export?
Thanks, unfortunately, Modo is quite expensive. Btw, if anyone uses fbx with Quixel, make sure you export the meshes as 2014/2015 fbx if they are higher Quixel seems to freak out. :smile:
I just finished a 3-d digital arts program and I have my shiny new demo reel. I would really like to get some critiques on how I can improve it. https://heidi_d_geh.artstation.com/portfolio/demo-reel-2015-2
Hi Polycount! I finally put together a portfolio website so I'm looking for feedback and would really appreciate anything you can think of in terms of the layout or my work. Thanks :) Updated [1 September 2015] http://www.ren-phillips.com/