Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Ambitious project! I'm looking forward to the progress. I see that you've added sidewalks in the streets, is there a worldbuilding reason for that? Cause I've never seen any in european medieval town. If you look at photos of Montpellier for example, which is where I'm from, the historical center has no sidewalks because…
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…
Documentation and references. You write things down as much as possible, and then include some visual examples (which you may just google, but be damn fucking sure they don't end up in the final product). For example, for the above image of AoE-Online you could note that all buildings look like they have been squeezed in…
Yes, staying in Max is a bit of a hack in comparison to dynamesh or a tool like meshfusion in modo, but dynamesh method is a little clunky I feel. Did you see the presentation at Zsummit 2014 showing this exact technique? Some nice examples plus the mask/project trick to clean up the inevitable dirty edges that dynamesh…
Still pretty new to UDK myself, so I can only offer a possibility to #1. Sounds like you just want to scale your texture down? Did you add a TexCoord expression into the UV Node? Although I don't really have any more answer for you, I'm going to save someone else the trouble of asking... Can you please post your…