MAkkon: Actualy using simple geometry with alpha so can't blend the normals. The smooth normals/corner is in the actual design/test, the corners are little beveled and I use smooth normals. When using hard normals the pillar look too clean, not natural, personnaly i prefer the smooth feeling. the decal was quick made, I…
Often overseen Artrage 4 does exactly what you are looking for. http://www.youtube.com/watch?v=tOoq9my0a9E&feature=player_detailpage#t=62 Like it more than painter (have V9 only to be honest) & photoshop CS6 for drawing. It's my favourite sketch & paint program now. Pure fun. Lovely UI. Bought it for ipad first, for mobile…
Alright! I started over from scratch this time, and I think the colors balance well in this one. I tried to push the brush strokes, the darks and the lights, the bevels, without using low opacity soft brushes. Instead I just sampled and used hard brushes. Here's what I got so far, keep in mind this is really heavy wip: I'd…
Well, i am working 1 prop at a time for the base, trying to get a high poly model for each prop and hopefully be baking it back down onto the low poly model. Right now i am doing the stand that the zaku will be standing on while being rotated around the factory like an assembly line like how this one is displayed. Right…
Yup you are correct on both cases, it does have a loading gate on the other side. The flashlights going to go away in the next set of postings, when I get back from work. As for Super Happy Cow post on the cylinder having some odd shading. I know exactly why its shading is fracked. It has to do with the insets forming…
Thanks Doug, Yeah,I learned that was a better approach halfway thru the process. Image heavy but heres an update to my scene. Heres every mesh for my scene, all the ones with the hard edges are covered by other meshes so they wont be seen. Im not sure if i need to still take them further? The following notes on the things…
That is an improvement on the shapes of your PS Vita model Alex. I do see issues with edge flow and spacing on the back. When I first started on my journey of learning 3d modeling, on my own using online resources, I had a lot of missteps. But that is part of learning, especially without guidance. One doesn't know what…
Update Backlog 3 : Smooth Camera System (with delta-time) Early in development, I had developed the basis for a smooth camera system. In games with environments which are larger than actually visible by the camera's FOV, the camera normally follows the player as they move around. A smooth camera system interpolates the…
The tooltips should give you decent clues, but I should really look at making a brief usage video for it. Mostly you're going to be using 4 buttons on the interface; The top row of 3 - soften, harden and harden by UV. The one in the bottom right - update. The top row are context sensitive, based on the selection type…
Hiya! I'm Kaveesha and I've been working as the rigger for this project. So far its been smooth sailing with getting the rig together with a base model, though this time I did try to add some extra joints to help with deformation for the muscles, its allowed for an easier time when skinning the model for sure! :)