@JBurk Looks like you're on the right track and the process just need some minor adjustments. Once the block out is complete (and all the shape intersections have matching segment counts) just maintain the same segment count ratios when increasing the geometry density of the cage mesh. The appropriate amount of starting…
@gerardpd It's a good start to the overall shape profile but there's a few technical issues that need to be addressed. The smoothing artifacts on the subdivided model are likely caused by a combination of issues but two major factors here are a lack of support loops and inconsistent or non-coplanar geometry. Most…
Hello guys! Do you remember this awesome game from 2000? Deus Ex? I found a nice image of the Deus Ex Title! These letters look very detailed and I'd like to know how to model this. Click on this thumbnail: As I'm not able to create a new thread about it, I guess this here is a good place to ask, because I read a lot of…
Oh cryrid, I'm sorry. Edited, fixed, hopefully. Sometimes I get lost in my head. Drowning trying to learn 3D. hopefully this makes sense: Okay, so for example: THIS IS WHAT I THINK THE MESH IS TRYING TO TELL ME: Orange: The support loop around the joint is uneven. The lighting in the render matches this decision perfectly.…
What does his edges being too sharp have to do with floaters? Completely different subjects/issues. There is no "wrong" here. If you're of the subjective opinion that his edges are too sharp here(could be, or not, we don't know the scale of the object), that is fine, but it really doesn't have anything to do with floaters…
So, much of my job, while involving normal maps, rarely calls for (or is given enough time for) making a high poly and baking it down to a normal map for the low poly. So I've been wanting to practice this more at home. I'm working on a WWII type plane, and while I know how to do the baking, and the high poly shape is…
@"Klo Works" It depends on what the mesh is being used for and what it's part of. Both methods are viable but with subdivision modeling the goal is to use the minimal amount of geometry that will hold the shape and maintain a smooth edge flow. Outside of the few edge cases where the boxed corner interfaces with other…
Many of us have known Per for a long time and while he can be blunt, I have never known him to be malevolent. Lots of people give their time and advice freely on this forum, for which I might add, they charge a bunch of money for when they do professionally, and when they offer essentially the same piece of advice in the…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…