Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Another update, I've been kinda slow with conception this hero piece here, but here's where I am right now. For better composition, I've made the sculpt to be taller. I'm feeling kinda stuck with the design of the hero asset, so I think what I'll do for next is actually complete the base modular pieces for the building…
Thanks konstruct! i think i might shrink the streets a bit. So the plan is to make it feel like its a lived in city. i'm making modular shop pieces so that will break up the cookie cutter feel a bit, i hope. Yea, some cars, there are two open spaces right now, one for a small park and the other for a sort of a fountain. i…
For scale, you always need to start with character height. Default Unreal character height I believe, is 96 units. From there, just make sure your Max units are set the same way. Then start building your modular bits as proxies - simple box shapes - just to get proportions down. You can either import and test those in…
A bit more progress on this, testing out some foliage cover on the tree trunks. Not happy with the texture/shader yet, but really I'm still experimenting with colours and shapes still, taking it slow :) I'm working on building a tool for Unity to let me create trees in this style from splines in-editor, which is going to…
Rai: I used vertexpainting to manage the transition from gravel to cobble. It's a really usefull techniqe when building modular stuff because you can add variation to tiling textures (my houses for instance) or just making a bridge blend into the enviroment. This techniqe is not udk specific but Tor Frick has a good…
It's obviously delusional to hope that everyone will do this, for every engine. But I'm sure quite a few people have been building from the start with modular level design in mind (obviously I'm thinking about peole using game engines, like UT3 etc), and wouldn't require so much effort on their part to just release their…
Yup that tower is sweet! The rest of the building isn't too shabby either :) Keep it up, I'm looking forward to seeing more of this project as it progresses. Your team should start breaking stuff up into modular chunks and getting them into Unreal asap, you can always update the meshes and textures as you complete them but…
OK time for a long overdue update lol Various Modular Buildings, dirt + grime to be added via decals Tiling Pavement, low poly in marmoset and mudbox screen Traffic Light Prop High Poly Car and low poly bake, normal and AO in xnormal High Poly truck mesh, wip They are all for a current wip project I'm working on with a…
Great stuff Josh! Thanks for sharing buddy. I love how simplistic all the modular pieces look and how amazing they end up in the final level. I also love how in this shot the steps seamlessly blend into the building: http://farm3.staticflickr.com/2863/9512299398_15e94474f6_o.jpg Were there any alpha planes involved or are…