Probably not the best way to do this but using the Scene Time Warp function in the graph editor and then baking the keys and cleaning up afterwards could work as a quick alternative. Time Warp:…
i was just baffled how any company would accept 12 weeks. i can understand taking 12 weeks if you are learning (as the OP explained) but that's a crazy long deadline in any production environment. i'm not attacking the worker, rather attacking the companies. but in a game industry context, surely one must realize saying it…
OK I figured out what the export between MAX and CryEngine is for Cameras - I'm gonna make a proper write-up of this at some point but this might be helpful for you already: The CryEngine expects Collada files to not use a unified Matrix and to have FOV values in y-FOV (the height of your screen is important, not the…
Hey all: This thread is just going to be my ongoing artwork thread. I'm back from the dead. It's been a while. I was working as a freelance artist during a few months in the summer time at a small indie dev team. Now i'm back at my portfolio and actively seeking a new Environment Artist role in the UK or anywhere in the…