The Uk industry is brittle... cost of living is so expensive compared to other countries that its becoming less appealling to develop games here. The Uk games industry also largely consisted of lots of smaller dev houses.. which is why over the last few years so many have gone under or have been bought by other companies.…
yeah, getting sick of seeing nothing happen with ando and hiro, other then to waste our times. I mean why did they even need to go to India, there wasn't anything there at the moment relevant to the storyline. Now, they are baby sitters. FFS. Oh and why the frack didn't Sylar just use his powers to see if his dad was lying…
Man why do people always got to bring up gameplay . I hoped more people who get a little inspired seeing next gen stuff but all people do is bitch . Slayerman wtf are you talking about ?? Not impressed ?? Why are you in games again .... They said it was running real time . They are selling the engine to an assload of…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
[ QUOTE ] You dislike Google for providing free services with ads, seemingly forgetting that google has no source of revenue besides ads and wouldn't exist without them, yet don't seem to mind in the least that Microsoft stuffs it's free services with several times as many ads in more obtrusive places and formats even…
Looks nice! How did you use modular worklfow? It's not obvious from your shots or text. It just looks like some renders, It would help to provide breakdowns, showing texture flats, individual modular meshes, a bit of text about how you combined them, what renderer you used (hopefully a game engine!). This building is…
I know more people who did some freelancing, working on their folio after graduation than people who got hired right away by a bigger studio. And for many that's the toughest time, when you wonder why the heck you studied, if it was all for nothing and where you really have to hang in there. From my own experience it was…
A mesh gets triangulated when imported into an engine anyhow. The reason why meshes are retopoed mostly in quads is that it is easier to edit them while working on them. But, there are parts of a mesh that just need a few tris and that is ok. The first example of your post uses elongated quads which as a rule you should…
If I'm honest I completely forgot Telltale even existed. But I'm really interested in how this turned out, I would love to be able to ask questions like. Why did you keep hiring people and not scale down when you noticed that you weren't bringing in the same amount of money? Why did you even scale up to the huge amount of…