not really no When you're stood on a 1km square tile at 1m resolution you're handling/rendering a million verts with a static lod in the same scenario on a heightfield with smooth lodding you ditch a shit load of those vertices that's before you consider the other reasons 1: you have to get those meshes to the GPU every…
Blenderhead. Well. Depends on what you call dodgy. I'm from a relatively safe country with no real slum areas. Sure we have dodgy areas with lots of crime, rape and such but not really any areas where people live in huts built out of metal plates and where the roads are just dried sand. (Maybe some hidden hobo-ville out in…
Hi everyone, here are some new concepts I recently did for Shadow's Wrath. Character design orthos and concepts for inventory/health items. As always, critiques and thoughts are more than welcome. I am also available to take on new opportunities juliuscamenzind@gmail.com Cheers!
Thanks for sharing the iterations after you received that last round of feedback. Nice illustration of how that last 10% can really push something to a higher level. Looking forward to seeing more!