i would use lattice in that situation. Create a standard lattice>set the amount, in you case i would say 3 -4 in S divisions > dive into the ffd attributes> set outside Lattice to falloff> increase local influence for a nicer curve> adjust lattice> Great success nice thing about this workflow is that you can adjust as much…
i think i just vomited a little in my mouth. but i'm gratefull none the less. in my best german scientist voice: *maybe... i can extract some artistic skills, ffffffrom zee DNA, und apply it to my own genetic structure!*
Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA8023EDC010 BCP2: FFFFF8800F9B3828 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 256_1 Files that help describe…
Thanks for the tip, erroldynamic! I tweaked the body based on BagelHero's suggestion. I also edited the face. I find her so freakin' ugly though, and as a fan of FinalFantasy's character designs, this was unacceptable for me. So I decided to make another head based on FFXV's Stella's head. Here are some references I found.…
The chances of this amounting to anything are looking pretty slim if I've managed to drag modeling one character out half a year, but... I worked on Murgheal's texture some more today...? [Full res] The process has been a mess, I think I may have been better off starting from scratch than relying on the AO and Lighting…
Hi Spider. I downloaded her to play around with. I would say the major problem I'm having with her is the severe distortion. The upper chest area is plain evil to work with. You might want to check these out. http://www.planetquake.com/polycount/cottages/rorshach/index2.shtml…