Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
AtomicArmy
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: What are you working on? 2017
Reply by
displacedinvader
·
Oct 2017
·
Home
›
Stickies
Another WIP of the creature's bust project. The shoulder pad. I'll add damage in the end to break symmetry.
5 results
Re: World Of Warcraft FANART: Undead Starting Zone [image heavy!]
Reply by
Aluvay
·
Jul 2016
·
Home
›
3D Art Showcase & Critiques
That's a nice start on that wood, how do you plan on using those smaller damaged areas in the texture?
2 results
Re: Courtyard
Reply by
Em.
·
Oct 2015
·
Home
›
3D Art Showcase & Critiques
And again, messing with the lighting, added some damage to the far building, and changed up the composition some more.
Re: Gears of War Beast
Reply by
MHstudios
·
Apr 2014
·
Home
›
3D Art Showcase & Critiques
Looks really good! Altho I think the metal could use some more damage or wear.
Re: sci-fi modular race track
Reply by
vbaguirov
·
Oct 2015
·
Home
›
3D Art Showcase & Critiques
Add some scratches and damage to the track walls so it looks like it was used before. Gives it a story
Re: Improving my Art!
Reply by
LightBright
·
Oct 2013
·
Home
›
3D Art Showcase & Critiques
UPDATE!!! carved out some deeper grain and added scratchs to the shield to represent sword or blade damage.
4 results
Re: Alien: Isolation
Reply by
marks
·
Aug 2014
·
Home
›
General Discussion
Nobody's laughing here. We're all very aware of the damage that "brand tarnishment" can do ... *ahem*.
2 results
Re: [UDK] Helms Deep & Fort HornBurg
Reply by
EVIL
·
Jul 2010
·
Home
›
3D Art Showcase & Critiques
looks cool! does still look a tad new, might use a bit more debris and damage.
4 results
Re: Space_Needle
Reply by
LMP
·
Feb 2010
·
Home
›
3D Art Showcase & Critiques
The damage details are too strong and too large they are killing the sense of scale, it feels like it's a foot tall.
Re: [UE4] Abandoned Factory
Reply by
kanga
·
Apr 2017
·
Home
›
3D Art Showcase & Critiques
Great start! Keep an eye on the scale. The damage amount looks a little small compared to the reference image.
2 results
>5440 results
1
…
133
134
135
136
137
138
139
…
544