hmm yea i suck, i thought about this one at first but then u threw in that cola hint wich i absolutely didnt remember from the movie. raymond chandler was a giveaway tho
Going through a really bad cold right now, and have been bed-ridden for a couple of days (thank the maker for laptops), but here's hoping I'll be up to snuff when it all starts
Hey Poly, thank you for this thread, I'm going through a tough time and had another depression episode and reading all these really helped. I drink a full 500ml pint of water every morning for years now. (it helps the digestive system) (recently I've remembered my childhood living in an old house only with stoves and stuff…
Nice scripts! I'll be checking out the VertMatch, UVMatch and BakeShifter the next chance I get. I don't know if you're looking for suggestions or requests but for vertMatch it would be great if it also made the vertex numbering (vertex index?) match also =D That way if you had identical meshes but they had different vert…
Personal opinion, but I think it's ok that the lighting is rather green atm. Once you add warm lights in the foreground spilling from the buildings it will generate a nice warm/cold foreground to background effect.
aha shoulder pad! Glad my demographic is represented. u need a grandpa simpson hero for me then! ( i'm cold and there are wolves after me... ) [ame] https://www.youtube.com/watch?v=FsDWG9zlbnY[/ame]
Best looking concept that I've seen on the forum so far. I like the top Right. Bottom right looks cool, but I always prefer hot looking environments to icy cold ones.
Thanks @dcneil ! Appreciate it! haha, nice to know you've enjoyed it. Working on a railgun/coil sorta version. Also trying a colour scehem with some blue in it... But not sure which I prefer. Thoughts anyone?
Both work if you just change it to "polySmoothFace", now just need a checkbox for if you want to smooth on selected or not. You saved me from getting out of bed MoP :D !! Too cold!