Very interesting idea, I'm looking forward to watching this come together! I agree with adding a height map to the floor. The floor looks great, in and of itself, but for the intended atmosphere I feel it's too flat, and too... pristine? It looks like it's brand new. +1 for the grout being rougher as well, and maybe a…
in regards to the statue.. it may be best to sculpt out some features first. the superaverageman model doesnt really have any key features to begin with, so beating up the model doesnt really make it look too stone like. if you had a pretty defined model and started to go over it with some of the Trim brushes to harden out…
is that some leather wrapped around the handle or is this carved out stone? because it looks like carved stone, i don't think it's a very good habit to sculpt these things out, it just never looks right. From the game perspective of course it doesn't matter too much, still i think any assets deserves some quality and…
Woaah, finally got this bad boy modelled, uv'd baked and textured! This really pushed my pc to the limits, so this is the max quality that will come out of me for the rest of this project...haha. Currently sitting @ 1100tris - 2048 textures. Hi res since its 6meters tall! Need to bake out the broken-in-half version, which…
Bellissimo altare:) Happy to see that you don't give up and finished this piece. The wooden part is nicely detailed but I feel the middle stone part is less. I mean it looks more like a rubber than a stone. More surface detail baked to normal map should help. The lowest part is better, it has moss that gives nice bumpy…
- Highlights: Is it supposed to look wet? If not, you would want to darken the edge highlights by a good deal. - Blurriness: The texture in general looks a bit blurry, especially around the dirt areas between the stones. - Separation: Some stones seem to overlap each other. A bit more space in between should seperate them…
+1. Only thing I'm really missing from max is easy way to procedurally generate stones. But I solved this problem with procedrually generating stones in zbrush. It still have it's issues, like dreaded fbx support, but other than that modo have everything you might need for modeling. And even some things for animation and…
Overwhelmingly too dark, I wouldn't say your done....I'd work in better edge wear on your wood, as well as some variation in color/value for your wood and stones. Blocks look decent but not amazing, your wood arch is too low poly, depending on what it's for....yet for portfolio piece it's too low. Can't say I love the…
I'd add something to give the roof more character. Is it stone? Add some chipped edges to give it more character. Just seems a little bland to me. Other than that, the scene is looking great. Can't wait to see what it'll look like when it's finished. Edit: Remember to tell a story with your environments. Who built it? How…