Separate the grid material from the glass material. Make it a mesh basically. And then disable shadow casting on the glass. You will also need to enable "cast volumetric shadows" on the light source.
He means on the shape node of the object. Select the mesh, in the attribute editor select the shape node of the head. In the accordion tabs open up the arnold tab and enable displacement inside of there.
Thank you so much for the super fast reply :) I've tried it but even at max resolution not all the details come through properly. Is there any other setting that could enable this?
I was interested at first... Then I realized what the game was. lol Best part of the trailer..... The fact that all the fly through shots have the UI still enables... Giant... Fail
The simplest way i found was to use a bunch of Ambient-Lights set to "Ambient Shade : 0", with shadows enabled. Seems to work just fine. The downside is that they are treated as pointlights only.
This is the plugin I usually use, works really well with Wren - once enabled just drag and drop your posts :) https://wordpress.org/plugins/simple-custom-post-order/
Hmm.... Maybe gridsnapping is on by default, and you toggle it off by holding the X Key? Is Retain component spacing or soft seelction enabled in the Move settings? Are crazy meshsizes or scalings involved?
Looks good! Reminds me of Borderlands. :) Marmoset CAN render an outline, and you might have enabled it by mistake. It should be a checkbox for it under the Render tab. Just uncheck Outline. :)