Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
Or we could PM adam with our choices and he could collate the responses. Top 10 seems like a little too many to choose from. Picking our top 5 entries and then giving them points from 5 to 1 seems less cumbersome.
My 5 year is comming up real soon, I'm looking forward to it. Alot of old friends that I haven't seen or spoken to in those 5 years. I still try and stop by at my HS once in awhile to say hi to my old coaches.
Onsite we've got 5 people doing enviro stuff(levels and enviro art) and no character artists. can someone add a poll option for 0% character artists? Lolez We're about 5-7 envir depending, and 2 character(johny and per! = gay)
Unless you're planning on having hundreds of characters on screen it doesn't matter if you need 4 or 5 materials per character to get a decent texture resolution. That's only 4 or 5 new sections in a scene that would have hundreds or thousands of sections in view.
thats awsome Jesse. I did the exact same thing 5 months ago. It made me realize just exactly how fantastic netflix is. Allthough I will admit that my productivity went down when i watched all 5 seasons. ;)
I made power tools at Black and Decker for 5 years with another 5 years on the dole to top it off. That was when I still thought I was gonna be a rockstar though. When that didn't pan out I went for plan B which was videogames.
Vistaprint, 250 full color cards for free! (5 dollars shipping, and optional 5 dollar purchase of 250 more for a total of 500 for 10 bux) You can download a template and design your own, and I liked the quality of the ones I got.
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…