I have been working on my knowledge of 3dsmax. Here is a Winchester SXP Defender, textured within the Quixel Suite and fully animated. Here is a quick render in Marmoset: Attachment not found. Here it is in the game my brother and I have been working on: Attachment not found. I don't normally make hard surface models so…
I've also hit the same problem in Maya and in 3dsMax. I know how to fix it in 3dsMax but the fix doesn't seem to work in Maya. In 3dsMax I hit Z which zooms the viewport to the extents of the object selected. Then rotate/zoom work. It kind of resets it. But in Maya I've only found a way to zoom extents to EVERYTHING even…
First progress of the face after having unwrapped the final 3DSMax model and transfered it into mudbox. After originally transferring the original model from 3DSMax to mudbox there were several issues around the skirt so that area had to be recreated more simply and with a flat plain rather then pulled out plains for the…
Hi guys, I made an update, but i want it to be tested a bit before I really put it out there. Here's the link: http://www.viewportshader.com/XoliulShaderUI_update7.mzp Let me know if it works, this might be a fix for the issue a lot of people have been getting recently. You might have to manually uninstall the previous…