Hey, just my 2 cents.. I do art since 2000, worked on maps for quake 3 and start learning doing 3d models in the years after. In the same time i worked on some normal jobs and was in the German army for 3 years. All i can say, after now almost 10 years professional game dev. i would go again this way. I know time can be…
Personally I don't get exited while seeing a gun (might also be why I don't play shooters :) ). But it looks alright. There are a few artifacts that would show up in the normal map If you baked it in its current state. And if you want to choose something exiting to create, just look up your favorite…
I think your understanding of color and ability to make a material read (both 2d and in 3D) is amazing! I'd for sure focus on props and inorganic things on your website because I think your understanding of anatomy isn't quite to the level to be concepting characters professionally. Play to your strengths :D If you really…
My two cents like others have said: -Drop the flash site (simple thumbnails is all you need) -Contact info on your images(website, name) + a resume, contact info on your site(easy to find) -Best work only (on your second site layout the last two pieces were my favorite and the first couple pieces weren't on the same level,…
coming together nicely - what about a door ?= ;) Some suggstions: - a nice, used and dirty carped would be cool - people can see the drugs, when the watch through the window so what about going for more a basement/cellar approach ? maybe instead of a door - showing some stairs up/down and some small window on the walls -…
Very nice, looks great. There are some proportions off at the face that I realy prefer in the concept art. Snout is a bit longer, almost pulled forward (teeth too) which looks more menacing. I'd deviate from the concept a bit in the eye myself, give him a lizard pupil - but thats just me. Either way the eye you have atm is…
Just my 2 cents. 1 week is not a very long time. It's going to take you a while to get used to the programs. Edit. Read that all wrong. But still 1 month trying to learn maya/zbrush for someone not used to 3d programs is still not a very long time And try use lower subdivisions when blocking out the shape. By that I mean…
Good start. You should make the top part of the help rounder. Look at your reference, it is very round, yours almost seems blocky. Smooth, but blocky. I've also noticed alot of edge loops in your lower-poly version around the eye holes. Are those simply there to keep the sharper edge when you apply the…
Thread thumbnails is a sure-fire way to ensure threads with low quality artwork, or artwork produced by those beginning or learning how to model for games, gets entirely overlooked. Granted there probably isn't more click-throughs now, without thumbnails, but using thumbnails will not do anything but help those with high…
Hey Maximum, when i need to model technical stuff in general,i tend do a lot of research and reference gathering to nail the look of the target model,by looking at some real world development drawings/drafts/blueprints.(like everybody should do anyway)Now this might be strange to some people,but because i have a CAD…